KTA Web Devlog #3 + KTA 1.9
KTA Web Development Log
- Added Two new cover screenshots (snapshots in a way)
KTA 1.9
- Added More funny NPCs
- Optimized RTX Mode a LOT
- Optimized the general project and made it easier to implement things
- Made the ragdolls a bit better
- Made the UI focus so it doesn't look like a 2015 unity game main menu (still does just not as much lol)
- Made UI "Prettier" - Made the Menu screen less dank
- Added More Meshes - Fixed a BUNCH of bugs
- Changed the UI a bit
- Added More Graphic Features
- Added more maps with what looks like ray tracing
- Added a "Cinematic Mode" which is binded to the default RTX Button "K"
- Made some changes to the default maps
- Migrated to a new naming Convention (KTA<MapName>), Old maps will still be available as the old name, New maps are written using the new naming.
- Made Even more organizations to the UE4 Project.
- Organized Blueprints
- Turned the Lighting Quality up and built it. (Meaning the performance shouldn't be affected too bad)
- Organized Back-End folders & File systems.
- "Modernized" a couple of old features.
- Utilized Background blur for some of the UI.
- Updated Web Cover arts and added new screenshots!
- Fixed Input bugs and did other cool things.
- switched around some keys (mapchanger & mesh changer)
Files
Get KTA
KTA
The best game with the best ragdoll physics and best Community. period.
Status | In development |
Author | Kai Gonzalez |
Genre | Simulation, Platformer |
Tags | 3D, active-ragdoll, active-ragdoll-inspired, gta-physics, npcs, Open World, ragdoll-physics, Singleplayer, Unreal Engine |
More posts
- KTA 2.0 Release Candidate 4Jun 30, 2021
- KTA 2.0 Release Candidate 3Jun 29, 2021
- KTA Web Devlog #4Jun 28, 2021
- KTA 2.0 Release Candidate 2Jun 28, 2021
- KTA 2.0 Release Candidate 1Jun 27, 2021
- KTA Web Devlog #2: Images & new font!Jun 26, 2021
- KTA 1.8 Graphics FixJun 25, 2021
- KTA 1.7 HotfixJun 25, 2021
- KTA 1.7: General UpdateJun 25, 2021
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