KTA Web Devlog #3 + KTA 1.9


KTA Web Development Log

- Added Two new cover screenshots (snapshots in a way)

KTA 1.9

- Added More funny NPCs

- Optimized RTX Mode a LOT

- Optimized the general project and made it easier to implement things

- Made the ragdolls a bit better

- Made the UI focus so it doesn't look like a 2015 unity game main menu (still does just not as much lol)

- Made UI "Prettier" - Made the Menu screen less dank

 - Added More Meshes - Fixed a BUNCH of bugs 

- Changed the UI a bit

 - Added More Graphic Features

 - Added more maps with what looks like ray tracing

 - Added a "Cinematic Mode" which is binded to the default RTX Button "K"

 - Made some changes to the default maps 

- Migrated to a new naming Convention (KTA<MapName>), Old maps will still be available as the old name, New maps are written using the new naming. 

- Made Even more organizations to the UE4 Project.

 - Organized Blueprints 

- Turned the Lighting Quality up and built it. (Meaning the performance shouldn't be affected too bad) 

- Organized Back-End folders & File systems. 

- "Modernized" a couple of old features. 

- Utilized Background blur for some of the UI.

 - Updated Web Cover arts and added new screenshots! 

- Fixed Input bugs and did other cool things. 

- switched around some keys (mapchanger & mesh changer)

Files

KTA1.9.zip 784 MB
Jun 26, 2021

Get KTA

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