KTA 1.7: General Update


Ported kta_parkour2 from older (laggier) versions of KTA.

Added Better active ragdolls and fixed lag

Added a Beginning menu for you! Before joining the action, Press a button to play. Very easy.

Added Some Kick-Ass Cover art for the Itch page (I learned styles ^w^)

Revamped the "RTX Mode" into "Optimized RTX Mode" -> Everything's Optimized and very smooth without removing any of the "HD" Aspects.

3+ New screenshots!

Reorganized UE4 Blueprint structure!

Added More Graphical Options (the ONE key doesn't work because of existing KTA Ragdoll system key conflictions, Working on a fix!)

Working on more Original Ports

Fixed Game structures (Less bulky unlike laggier versions 1.3-1.4, Don't need to pack all levels in!)

Migrated to Old project structure (UE4 Stuff, Private Currently! Please request if you would like open source.)

Optimized The game ENTIRELY.

Fixed Many body glitches

Added some REAL "Blueprint" on how I want the Spawn Menu

Made Some very visible "changes"...

Funny Man

working on porting NPCs!


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That was a longer changelog than usual! I would've set this to Major update but it really is just small stuff and backend Unreal Engine Scripts and stuff.

Files

KTA1.7.zip 446 MB
Jun 25, 2021

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