KTA 1.7: General Update
Ported kta_parkour2 from older (laggier) versions of KTA.
Added Better active ragdolls and fixed lag
Added a Beginning menu for you! Before joining the action, Press a button to play. Very easy.
Added Some Kick-Ass Cover art for the Itch page (I learned styles ^w^)
Revamped the "RTX Mode" into "Optimized RTX Mode" -> Everything's Optimized and very smooth without removing any of the "HD" Aspects.
3+ New screenshots!
Reorganized UE4 Blueprint structure!
Added More Graphical Options (the ONE key doesn't work because of existing KTA Ragdoll system key conflictions, Working on a fix!)
Working on more Original Ports
Fixed Game structures (Less bulky unlike laggier versions 1.3-1.4, Don't need to pack all levels in!)
Migrated to Old project structure (UE4 Stuff, Private Currently! Please request if you would like open source.)
Optimized The game ENTIRELY.
Fixed Many body glitches
Added some REAL "Blueprint" on how I want the Spawn Menu
Made Some very visible "changes"...
Funny Man
working on porting NPCs!
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That was a longer changelog than usual! I would've set this to Major update but it really is just small stuff and backend Unreal Engine Scripts and stuff.
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KTA
The best game with the best ragdoll physics and best Community. period.
Status | In development |
Author | Kai Gonzalez |
Genre | Simulation, Platformer |
Tags | 3D, active-ragdoll, active-ragdoll-inspired, gta-physics, npcs, Open World, ragdoll-physics, Singleplayer, Unreal Engine |
More posts
- KTA 2.0 Release Candidate 4Jun 30, 2021
- KTA 2.0 Release Candidate 3Jun 29, 2021
- KTA Web Devlog #4Jun 28, 2021
- KTA 2.0 Release Candidate 2Jun 28, 2021
- KTA 2.0 Release Candidate 1Jun 27, 2021
- KTA Web Devlog #3 + KTA 1.9Jun 26, 2021
- KTA Web Devlog #2: Images & new font!Jun 26, 2021
- KTA 1.8 Graphics FixJun 25, 2021
- KTA 1.7 HotfixJun 25, 2021
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